﻿*****translated using Google Translator*****



``` Realese 9_(4-01-2023) ```
4-01-2023			* Campaigns translated into Russian language (translated by: Sergjiei (Сергей), Thanks! )
				* Added new intro in Russian language




``` Realese 8_(9-05-2022) ```

9-05-2022 			* New intro, Pol+ Eng+ Ger+ Dut - Increased speed, reduced video files size from 72mb (286mb in total) to ~ 16mb (73mb in total)
				* Removed soundtracks before missions for English language (unnecessary and takes up unnecessary space) saved ~ 57mb

		-Mission 20 	* script bug, which in the case of the newer beta r14 ...




```Realese 7_ (10-24-2021)```

08/31/2021 	-Mission 13 	* Script bug (timer was not counting down), Script fixed.
				* More iron ore added
				* Carbon correction

09/24/2021 	-Mission 19 	* Removed the tile behind the bridge (near the quarries), it was impossible to build
				* Normal difficulty reduced from 15 to 12 and difficult from 21 to 15
				* new mission balance
				* added bridge road towards quarries
				* player losing conditions removed (duplicated)
				* Text correction # part 2 (text too long)
				* Terrain correction, flowers removed

09/28/2021 	-Mission 28 	* No coal! Added
				* 5 messages have been deleted
				* corrected the plate by the water
				* No AI3 enemy - added


09/29/2021 	-Mission 32 	* added a blockade on the bridge (you cannot walk over the edges of the sand bridge)
				* bug AI4. Advanced AI was set up, causing the AI ​​to do weird things.
				* the text 5,6,7 was deleted

10/10/2021 	-Mission 9 	* Correction of the quarry on the granary
				* Carbon correction at the wood bridge
				* AI3 added a new defensive position, crossbowmen at the stone cut
				* Removed the preview of uncovered items in the lower left and right corners. AI12
				* Terrain correction
				* Changed the black field to a lake
				* Carbon correction all over the map


10/10/2021 	-Mission 6 	* Correction of the quarry above the granary
				* Correction of coal deposits
				* Terrain correction (more variation added)
				* Some trees have been removed
				* AI5 increased enemy attacks from one squad to 3 squads
				* New mission balance

10/12/2021 	-Mission 8 	* message correction, an error was displayed in the message.
				* terrain correction, there should be no transition between the islands
				* correction of text with stronger units
				* Hard level, the number of attacking troops has been increased by 60%
				* Added more food for the player

10/13/2021 	-Mission 11 	* iron ore correction, it was impossible to pave the way
				* AI 4 quarry correction
				* quarry correction Player, it was impossible to extract
				* correction of tiles at the lake
				* new mission balance
				* reassigned attacks
				* removed unnecessary texts
				* AI3 removed buildings for training light units (the intention was only metal)

13/10/2021 	-Mission 2 	* The number of AI 5 trusts has been reduced
				* Quarry Correction
				* increased enemy attacks
				* mission changed from Tactical to Normal
				* armored workshops for the start have been removed
				* added the possibility of building 2 armorers workshops

16/10/2021 	-Mission 12 	* Correction of the text about the end of the mission at 4h16min
				* AI 2 correction of crossbowmen's defensive position

		-Mission 14 	* Fixed mountains, iron and gold
				* Corrected text (about training the axmen)

10/17/2021 	-Mission 17 	* Quarry Correction to the East of the Granary player

		-Mission 20 	* Added information on how many stones are taken from the granary depending on the difficulty level.

		-Mission 22 	* ​​Added Auto feed for AI4 (bug, player could wait for enemy troops to die)

		-Mission 26 	* Decreased the number of attacking units in hard difficulty by 10-15%
				* A slaughterhouse has been added
				* The number of helpers at the start has been increased
				* The amount of food to start has been increased

10/19/2021 	-Mission 5 	* added more enemy attacks
				* new mission balance

22/10/2021 	-Mission 24 	* plate correction
				* terrain correction

		-Mission 27 	* Player, no stone mining possible (two rocks stood at the beginning of the quarry)
				* AI 8 no delivery to the Mint
				* AI 8 no access to School
				* AI 1 changed the position of the Mint, the enemy was attacking through the mountains
				* redundant texts have been removed

		-Mission 31 	* text correction

		-Mission 36 	* AI 10 no possibility to build iron mine
				* bridge on the right, blockade of the entrance above the wall (the units look as if they were walking on the wall)
				* redundant texts have been removed


Other general changes: 
	* Removed traps that prevented building
	* Removed previews of allied buildings
	* Deleted unnecessary messages
	* Campaign map edge correction

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'''' Realese 6_ (28-07-2021)

07/18/2021	- Big general correction of map quality 
		- General fixed coal/ mountains/ water
		- Text proofreading
		- Changed characters + scenario correction Pol, Eng, De, Nl:         
		- Name replacements for the campaign:
                         ..... ........ ........................
                       	Player	- Brulus 
			Maly	- General Maloreki
			Toaster	- Baron Rychly III
			Ola	- Madame Cersei
			Pako	- Sir Fetnus
			Jajsia	- Lord Foenum
			Adi	- Yoris
			Bania	- Lord Ciarus I
			Datko	-Grin Detko


			Ali Lopata I		- Siriu
			Ali Lopata III		- Kido
			Osama Ali Jaja IV	- Katuri
			Ali Baba II		- Van Auger
			Ali Baba I		- Roks


19-07-2021 	- new background music has been added for missions (division into regular and tactical)
		- removed a bug that occurred when playing in a different language, not Polish (Polish characters removed)
		- in general, uncuttable trees have been removed

20-7-2021 	- Mission 2 	* no road to the inn of player 2

		- Mission 31 	* AI 2 defensive positions changed
				* AI 3 bug, AI did not train units, fortresses and school added, defensive positions changed.
				* AI 6 bug the ally dies over time, AI has not trained units, no resources in the granary.
				* AI 4 no inn

		- Mission 11 	* script bug, {$ I difficulty.script} function missing from main script
				* Advanced AI bug -> change to classic AI,
				* new mission balance
				* AI bug 2, no mission ally.

07/21/2021 	- Mission 5	* attack bug, the army marched individually.
				* new mission balance

		- Mission 19 	* AI bug 2 - no player
				* changed unit quick training to normal
				* new mission balance
				* the mission clipping bug has been eliminated (too many units on the map, too narrow passages)

		- Mission 27 	* AI 9 bug attacks (changed to manual)
				* AI 14 bug attacks (changed to manual)
				* AI 5 (player) bug of mission lost after losing troops
				* AI 12 blocked the ability to build towers
				* AI 1 congestion bug, helpers die after ~ 20 min. An inn and more helpers have been added
				* AI 8 has been added around the moat position so that it cannot destroy the enemy from afar
				* AI 14 added more defense positions
				* AI 4 no attacks, changed to manual

07/23/2021 	- Mission 28 	* Terrain Correction
				* The ability to build iron units has been blocked
				* Training for Archers and Barbarians has been unlocked
				* added start message about possible units for training

		- Mission 34 	* correction of the information about the number of axes needed for barbarians, from 7 to 9
				* terrain correction

7/24/2021 	- Mission 35 	* Terrain Correction
				* fixed coal transition bug (in the west)

		- Mission 10 	* bug AI 2 no ally in the mission, the ally was set as a player, not as AI
				* visual map correction

		- Mission 14 	* AI 1 (player) removed the ability to pull AI 3 crossbowmen from the hill
	
		- Mission 9 	* AI 1 (player), crossbowmen removed for start (ability to destroy masons has been eliminated)

		- Mission 17 	* AI 4 reassigned defense positions. (handmade)
				* Terrain correction
				* minor mission balance correction

		- Mission 18 	* AI 4 no way to towers
				* New AI balance 4
				* Map visual correction

		- Mission 22 	* no enemy in mission AI 2
				* map correction

		- Mission 23 	* visual map correction
				* correction of the message about the attack

		- Mission 26 	* The defensive positions of the allies AI 3, AI 4, AI 5 have been reassigned
				* the passages between the walls were enlarged
				* visual map correction

7/25/2021 	- Mission 1 	* added background music for other languages before mission
				* correction of text before the mission, too long (eng, de, nl, pol)

7/27/2021 	- Mission 5 	* AI 1 (player) had too many resources in the granary (1000!)
				* Map visual correction

7/28/2021 	- Mission 20 	* resources needed on hard difficulty changed from 15 to 14

		- added voiceover to the campaign (in Polish) -> King Dyron 

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Realese 5_ (10-04-2021)

8-04-2021	- Mission 1 Quarry Correction, Correction of Terrain Tiles (Errors, Missing)
		- Mission 4 added auto feed script (units don't go hungry)
		- Mission 11 script bug (no difficulty level function, no player statistic)
		- Mission 20 script bug (no script for difficulty levels: 5 Easy-10 Normal-15 Hard)
		- Mission 22 bug (no information about lost mission)
		- Mission 23 alliance bug (enemy 2+ enemy 3 were as enemies, must be allies)
		- Mission 29 AI3 don't attack

9-04-2021 	- Entire Campaign: Removed some flowers at the player's base (prevented building)
		- Entire Campaign: Terrain Correction, incorrect tiles removed
		- Entire Campaign: Quarry Correction

15-04-2021	- Mission 26 Removed troop count bug * troops counted x7, Wave 10 correction (no wave), mission end bug (no victory message)
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Realese 4_ (20-02-2021)

[===> difficulty script created by KING DYRON <===]

23-01-2021 	- Mission 8 text correction

24-01-2021 	- Mission 9 added more Digging Stone, '' Trick-extracting-destroying-troops-stones ''
		- Mission 11 Improved Script + Detko added
		- Mission 14 Terrain Correction + Passage Bug (Grass Passage)
		- Mission 17 City crowds removed AI2 (Partner), AI 2 doesn't attack (advanced AI disabled) + improved script (all materials can be sent) '' KD ''

25-01-2021	- Mission 19 Script correction (The enemy is more intelligent) '' KD '' + statistics (from 2sec to 5sec), Description added (Pako + Bania as allies)
		- Mission 25 Map error 'the building cannot be built' (army on buildings), statistics (from 2sec to 5sec)
26-01-2021 	- Mission 5 AI5 too little food (they die after 2h)

01/29/2021 	- Mission 1 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Bug-No Loss, Terrain Correction, Mission Balance Correction
		- Mission 2 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, AI no way to the Bakery, Terrain correction
		- Mission 3 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction
		- Mission 4 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance adjustment, Terrain adjustment

01/31/2021 	- Mission 5 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, Terrain correction
		- Mission 6 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance adjustment, Terrain adjustment
		- Mission 7 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance adjustment, Terrain adjustment

1-02-2021	- Mission 9 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, AI2 congestion at the granary
		- Mission 10 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, Terrain correction

2/2-2021 	- Mission 11 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, Quarry bug (Pieces remained)

3-02-2021	- Mission 12 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction
		- Mission 13 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction (reassigned attacks)
		- Mission 14 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction (reassigned attacks), Terrain correction (2nd Granary), Material delivery bug from 2nd Granary (no road )
		- Mission 15 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction
		- Mission 16 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, Bug texts (no libx files)

4-02-2021 	- Mission 17 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction

2/6/2021 	- Mission 18 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, AI4 changed to dull AI (It was advanced), Added player buildings and materials to AI4
		- Mission 19 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance adjustment, Visual changes (added lava flow), added trees, Added advanced Enemy defense (Enemy unites on attack) , Terrain correction
		- Mission 21 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction
		- Mission 22 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction
		- Mission 23 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction

7-02-2021	- Mission 24 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance correction

8-02-2021	- Mission 25 Added 3 difficulty levels (Easy'12min '- Normal'7min' - Difficult'5min '), Bug-clipping gameplay (stats), Mission balance correction

02/10/2021 	- Mission 27 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance correction
		- Mission 28 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction
		- Mission 29 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance correction, Added AI4 (only for attack), Reassigned attack (Cavalry), AI ally bug (they were not as allies)

02/12/2021 	- Mission 8 Added 3 difficulty levels (Easy-Normal-Hard)

02/13/2021	- Mission 32 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance correction
		- Mission 33 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, AI3 computer changed, AI4 (Al advanced to standard Al) 'too many bugs'
		- Mission 34 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, City build bug (AI9), Terrain Correction, Jajsia Gold positions changed
		- Mission 35 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance correction, Terrain correction, Added more iron deposits Player and Small, Replaced stone with Gold (larger deposits) Player and Small

02/14-2021 	- Mission 31 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping (stats), Mission balance correction
		- Mission 26 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction

02/15/2021	- Mission 36 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, AI2 Build bug (enemy didn't build city), AI2 Unit training bug (no items defensive), AI2 Bug attacks (no offensive formations), AI2 Bug alliance with AI10, AI3 Bug build (the enemy has not built a city), AI3 Bug unit training (no defensive positions), AI3 Bug attacks (no offensive formations), AI3 more added deposit iron
		- Mission 20 Added 3 difficulty levels (Easy [5stone] - Normal [10stone] - Hard [15stone])

2/17/2021 	- Mission 30 Added 3 difficulty levels (Easy-Normal-Hard), Bug-clipping gameplay (stats), Mission balance correction, No script (new added), Libx text correction (pol, end, de, nl)
		- Mission 3 Bug training AI1, AI2, AI3 units (Automatic recruits were enabled)
		- Mission 14 Passage bug, no crossing (empty gold road leading to the coal mine), AI2 gold mine is destroyed and won't rebuild (mine is not destroyed at the start of the mission)
		- Mission 28 Terrain Correction (grass stone pallets)
		- Mission 31 Bug Trimming Mission (procedure Checkwin changed)
		- Mission 11 Krektor textów libx, - reduce the amount of flowers (hardship in building the city), - AI3 Attack Bug (they still walk 2 soldiers)

02/18/2021 	- Mission 12 Terrain correction (Gate attack bug), stone correction (wrong stone was)

02-19-2021 	- Mission 27 blocked the ability to block (build a building) passage AI8, added more stone for the player (to the right of the walls)

02/20-2021 	- Mission 11 Alliance countdown Bug (time ran too slow [1sec = 5sec])
		- Mission 20 Bug - lack of water in players (Ola, Player)

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Realese 3_ (17-01-2021)

1-01-2021 	- Change of the text of the ULU20 mission
		- Mission 1 Terrain Correction
		- Mission 2 bug (no AI2, AI3 roads)
		- Mission 3 bug (units mixed up + color replaced Jajsia <-> Small)
		- Mission 6 (no road)
		- Mission 8 bug (counting defeated units + wrong amount of waves)
		- Mission 9 (Adi's Defensive Position Correction)
		- Mission 12 (added opening / closing gate + countdown time)

2-01-2021 	- A new map for ULU20 has been created

01/12/2021 	- Mission 5 bug (constant enemy attacks) + New version of the mission
		- Mission 15 bug (no AI6 attacks)
		- Mission 19 bug (no AI12 attacks)

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Realese 2_ (23-12-2020)

8-12-2020	- Translation of the game into English, Deutsch, Netherlands (Main Campaign file)

9-12-2020	- Mission 2 bug fix.
		- Change in History of people / enemies:
		- Dzapan => Player
		- Dzapan => Brulu's
		- Ciapci => PL: Blackbeard
				=> DE: Schwarzbart
				=> EN: Blackbeard
				=> NL: Zwartbaard

		- | [$% s] Player -> Defeated: [$ B9B9FF]% d []; Act. Units: [$ B9B9FF]% d [];
		- | [$% s] Spieler-> Besiegt:  [$ B9B9FF]% d []; Aktuell.Einheiten: [$ B9B9FF]% d [];
		- | [$% s] Player -> Defeated: [$ B9B9FF]% d []; Act.Units: [$ B9B9FF]% d [];
		- | [$% s] Speler -> Verslagen:[$ B9B9FF]% d []; Actueel.Eenheden: [$ B9B9FF]% d [];


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Realese 1_ (7-12-2020)

2018-10-21 	- added ULU 17 missions

3-22-2020	- missions from 18 to 36 have been added.
		- text of mission 1-28 edited
		- added the ability to produce Barbarians from mission 28 until the end. (toxic + scribe barbarian) \\ Cost: 5x Ax + 1x Recruit = 1x Barbarian

03-24-2020 	- New dzapan script
		- Edited Ulu01 to Ulu05 + incoming messages at game start
		- Editing Ulu30 Script => Wrong Script + Adding / Editing Messages Received Before / During Attacks

03-29-2020 	- Mape ULU08 was created and replaced. (collecting material on time)
		- Edited Ulu05 to Ulu10 + incoming messages at game start

03-30-2020 	- Edited Ulu11 to Ulu18 + incoming messages at game start
		- Edited Ulu18 to Ulu21 + incoming messages at game start

04-17-2020 	- A color has been assigned to the player, allies:
				Player - Blue FFDB33
				Toaster - Blue 18CCOO
				Small - Green 18CCOO
				Jajsia - Red 0000CC

22-04-2020 	- Spelling correction in the txt.pol Campaign

4-30-2020 	- Change of mission 9 + 11 txtu
		- Change enemy color after 8 missions (from black to gold 004866)

8-09-2020 	- Campaign map change

7-12-2020 	- Official release of Kampania The Legend Historu of Zlenice (Realese 1_7-12-2020)
